
developer NetEase is about to release a big new update to coincide with the launch of Season 2.5.
The new Rivals update has a May 30 release date on PlayStation, Xbox and PC. It will be available to download alongside a period of server downtime, which kicks off at 10am BST UK time.
As you can see from the patch notes further down the page, the update adds Ulton as a playable character, as well as a new Convoy map.
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In terms of gameplay changes, the update introduces a new system for communicating using emojis. Likewise, you'll also be able to display your mood on your Nameplate.
New rank rewards will also be introduced as part of Season 2.5, including a new Golden Ultron costume for reaching the Gold rank, as well as various crests of Honour and more.
The update adds new features for Tournament Rooms and Custom games, including a new Auto-Select server node feature.
Needless to say, the bulk of the update will be dedicated to fixing various bugs and glitches.
This includes a fix for several terrain issues that could cause characters to sometimes become stuck or clip into strange areas. Likewise, NetEase has resolved problems with things like floating objects and broken collisions.
You can check out the Marvel Rivals update 2.5 patch notes below.
Marvel Rivals update 2.5 patch notes...
New Hero
• Ultron invades Marvel Rivals!
New Map
• Explore an all-new Convoy map - Hellfire Gala: Arakko.
New Additions and Adjustments
• Introducing the Mood System: Add an icon to your Nameplate to let everyone know your current vibe.
• New Emoji System: Express yourself with bubble emojis during combat and on the PLAY interface.
• To ensure you never miss vital info, we've added a Recommendation feature in the team lobby.
• We've revamped the layout of the information on Nameplates for better clarity and style.
• The Hero Selection Wheel now displays Lord avatars.
• The Career System now supports showcasing more custom content and stats.
• New rank rewards are in! A shining new costume for reaching Gold - Ultron - Golden Ultron, along with all-new Crests of Honour for Grandmaster, Celestial, Eternity, and Top 500.
Tournament Rooms and Custom Games
• We've added new room name and password copy functions.
• Added a new "Host Only" Move Permissions setting. After selecting this, only the host can rearrange player spots.
• During the ban/pick phase for Tournament Mode (Basic or Advanced), a small icon will now mark the Captain responsible for choosing on both sides. The captain can right-click teammates to delegate banning duties.
• For matches launched from Tournament Rooms, the host now has an "Immediately End Match" option in the ESC menu. After confirming via a double-check prompt, the match will be terminated instantly.
• Added a new Auto-Select server node feature in Tournament Rooms. When enabled, the system will automatically choose the best node based on the network conditions of both teams. Note: This feature is still experimental and may not always work best.
Spectator System
• Added new toggle options for specific visual effects. Spectators can now control the visibility of character outlines, health bars, and names in the spectator settings.
• Free-cam spectator view now includes a collision toggle. When enabled, the camera obeys collision rules and won't clip through scene geometry.
PC
• An all-new Performance Test feature is now live! Access it through Display - Settings to run a stress test on your GPU, CPU, and other hardware and quickly identify performance bottlenecks.
Console
• In the pre-match hero selection screen, the cursor now benefits from enhanced snapping effects. Note that this function must be manually activated.
Fixes and Optimisations
General
• Fixed an issue where pressing shortcut keys for spray/emotes didn't work on first launch. Previously, players had to open the selection wheel once before these shortcuts activated.
Maps and Modes
• Fixed several terrain issues that could cause characters to sometimes become stuck or clip into strange areas.
• Resolved various problems with broken collisions, floating objects, etc.
• Addressed multiple map sound effect issues.
Heroes
• Flux Frequencies: Fixed a bug where Emma Frost's Telepathic Pulse could not be maintained and failed to gain energy when striking Groot's walls. Now, her attack hits with tree-mend-ous power!
• Webbed Wonders: Resolved an issue with the speed and effectiveness of multiple Peni Parker's overlayed webs stacking, which converted overflow healing into Bonus Health beyond expectations. No more unexpected health from this "web of deceit"!
• Loki's Layered Lunacy: Fixed an issue in Loki's Regeneration Domain where those of his self and his illusions could continuously stack healing beyond expectations. The only thing stacking now is Loki's charm, not his healing. Mischief managed!
• Strange's Portal Puzzle: Fixed a glitch causing Doctor Strange's portals to sometimes send heroes to unexpected locations. No more sudden detours into unexpected side quests!
• Punisher's Phantom Focus: Resolved a bug in the Warrior Falls spawn room where The Punisher's passive skill could inadvertently reveal enemy outlines. Justice now strikes without unnecessary spoilers!
• Tangled Webs: Fixed an issue at the Frozen Airfield where webs from Peni Parker's Ultimate Ability would sometimes drop beneath the terrain when the stage started to move. Her arsenal of tech and webs now stays on target.
• Vibranium Velocity: Fixed a bug with Black Panther's Spirit Rend where, after using it to down Winter Soldier in mid-Trooper's Fist, subsequent Spirit Rend uses could behave erratically. T'Challa's pounce now hits with the unwavering precision of a Wakandan king, swift and relentless!
• Panther's Stealthy Surge: Addressed a rare issue where, under poor network conditions, if Black Panther unleashed his Ultimate Ability immediately after ending wall-climbing, it occasionally faltered while still consuming energy. His attack now as smooth and unstoppable as a panther's prowl through the night.
• Cosmic Character Conundrum: Fixed a deceptive exploit in Doom Match where Adam Warlock could switch characters post-respawn using a special manoeuvre. His cosmic transformations now stick strictly to the realms of destiny and stellar justice!
PC
• Fixed issues with the experimental "Switch Shader Compilation Mode" where screen distortions or unprepared materials appeared black under certain conditions.
Console
• Fixed an issue on PS5 where the selection wheel button mapping couldn't be remapped.
• Fixed a minor area in the hero list interface where the right analog stick didn't scroll as intended.
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